4.13.1

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PA_Spartan
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4.13.1

#1 Mensaje por PA_Spartan » 07 Abr 2016, 19:14

Acaba de salir el últimísimo parche ... 8-}

http://forum.1cpublishing.eu/showthread.php?t=229683


Brand new campaigns and missions for B-24D, IL-4, SB-2, Pe-8 and more next ...
https://www.dropbox.com/s/6w44ew9h98...sions.rar?dl=0

New flyable planes (include new added cockpits):

- R-5, 1931? (with 1934 model cockpit);
- P-5, 1931? (trainer based on R-5);
- S.S.S ("Three S"), 1936?;
- He-111H-11, 1942?;
- He-111H-16, 1943?;
- I-16 type 28, 1939?;
- I-16 type 29, 1940?;
- I-153 M63, 1940? (with M-63 engine);

Improved cockpits:

- I-15bis;
- I-16 type 24;
- I-16 type 24SPB;
- I-153 M62;
- I-153P;
- Pe-2 (added complete radio operator cockpit).
- He-111H-2, He-111H-6, He-111H-12 (cockpit interior update).
- He-111H-6 (added one more gunner post at ventral gondola).

New ground units:

- Total rework of all railway cars 3D-models.
- Armored train BP-42 (Germany).
- Armored train BP-44 (Germany).
- Armored train OB-3 (USSR).
- Armored train NKPS-42 (USSR).
- Tank T-26 model 1931?. (Twin turrets).
- Update camo for T-26(late) tank.
- Tank BT-5.
- Tank BT-5RT (BT-5 command tank with radio).
- Update tank BT-7 3D-model.
- Tank BT-7A (with short-barreled 76mm cannon).
- Tank BT-7RT (BT-7 command tank with radio).
- Rework tank KV-1 3D-model.
- Tank KV-1S.
- Tank KV-2.
- Tank Vickers Mk.? Mod.F (Finnish).
- Tank destroyer SU-152.
- Armored car BA-20.
- Update armored car BA-10 3D-model.
- Rework armored car BA-64 3D-model.
- Mortar BM-82, model 1937 (1942 production).
- Rework Sd.Kfz.184 "Ferdinand" 3D-model.
- Update camo for T-34 tank.

New ships:
- Torpedo boat D-3 (USSR).

New maps:
- Black Sea (combined map, includes Crimea and Kuban territory).

New features:
- Locomotives valve gear and other chassis animation.
- Turning on lights on locomotives at night.
- Updated Norden and Lotfe-7C bombsights, reduced TAS switching step.
- Added key for switching ballistic tables then using bombsights.
- New regiments and insignias (over 900).
- New soviet bombs AO-8M3, RRAB-520.
- Added "conf.ini" option Mouse6DOFMove=1 under [game]. This will enable automatic offset to sideboards then player looks back using mouse.
- Fighting ground vehicles and combat ships can use salvo firing with all available barrels.

Changes & Improvements:
- Fixed wheel brakes working, with keyboard operation - balance between left and right wheel brakes considered with rudder position.
- Fixed damage model and made some minor cockpit changes for SM.79.
- Fixed errors that displayed incorrect operation altitude for parachute armaments and SABs in Dedicated Server mod.
- Full rework of bomb loadout variants for R-5 (for historic ones only). Old missions may be incompatible with new loads.
- Increase of bomb loadout variants of He-111H-6 (for historic ones only). Old missions are still compatible.
- Sliding canopy of dorsal gunner in He-111H-2/He-111H-6 variants, thus increasing their firing angles.
- Fixed (blocked) opportunity to remove marker symbol in the "Misc.settings", under "Markers", which may cause the game to fail to run.
- New default camo for all LaGG-3 planes.
- New camo for P-39N-1 Pokryshkin plane.
- Fixed network bug, with incorrect turret position transmitted to other players.
- Fixed network (and NTRK) bug, with incorrect player position in cockpits (for co-pilots crew planes).
- Fixed error "ID_10" occurred sometimes while Dedicater Server mission was loading.
- Fixed error in output of drift angle, on the B5N bombsight.
- Updated 3D-model of AO-10 bomb.
- Added new loadouts for I-153 M-62 plane, includes BS machinegun (based on historical photos).
- Some fixes on Solomons map.
- All missing bridges added on Slovakia autumn map.
- Added new damage model for "Periscope" objects – now it is possible to hit submerged submarines along the full length of the hull.
- Some fixes for "DShK machinegun" objects.
- Fixed self-propelled heavy mortar "Karl". From now on it has really high-angle barrel elevation with correct firing distance and realistic shell types.
- Some fixes in COOP (but multicrew mod is still experimental and a little bit buggy).
- Fixed user console and server log spamming errors from parachute armaments and SABs.
- Fixed prop rotation direction of the N1K1J, N1K1Ja, N1K1Jb.
- Fixed prop rotation direction of the P-40E(M-105PF).
- Fixed cannons ATG38_45mm, ATG42_45mm, RG43_76mm.
- Fixed 3D-model of armored car FAI-M.
- Activated AAA position on the turret of battleship "Tirpitz".
- Activated AAA positions on the turrets of battleships "King George V" class.
- Activated inner turrets of battleship "Marat", and they can fire in both port and starboard directions.
- All appropriate ships can fire from torpedo-tubes on both sides (mostly for destroyers).
- Changed 3D-model and technical data for destroyer torpedoes from default noname to 533-mm model 53-38.
- Added correct sounds for armored rail-cruiser MBV ?002.
- Fixed (corrected) sounds of moving rolling stock.
- Stationary railway cars have winter PaintSchemes.
- Some trains have new antiaircraft platform position – it is transferred to the head or tail of a rolling stock.
- Added new locomotive steam effects: additional steam emissions in the beginning of movement and before the stop.
- Fixed number of single bomb releases for the Ju-88 to a total of 24. Also fixed some errors with bombsight automation (denial of bomb release for some loadout types).
- Fixed armament of the T-28 and T-35 tanks.
- Added/changed Customization.ini files for S.S.S., I-15bis, I-153, and new types I-16.
- Fixed default desert camo for B-24. Increased camo list.
- Corrected bombing equipment hard points on the P-40.
- Corrected shape of radio operator entrance hatch for the external 3D-model of Pe-2 ser.359.
- Changed cockpit lights inside the SB-2 M-100A and SB-2 M-103.
- Changed damage level for controls for all Il-2 planes.
- Added damage model for "American tractor" stationary object.
- Added stationary plane YaK-7B(M-105PF).
- Fixed speed indicator accuracy for P-38. Speed indicator output now shown in mph as indicated on cockpit gauge instead of KIAS (Knots-Indicated Air Speed).
- And some more minor fixes and corrections
Imagen

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PA_Giuseppin
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Re: 4.13.1

#2 Mensaje por PA_Giuseppin » 07 Abr 2016, 19:59

¡Gracias Spartan! ¡Al ataqueeerl..!
Imagen ImagenImagen

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PA_Centauro
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Registrado: 26 Abr 2010, 14:36

Re: 4.13.1

#3 Mensaje por PA_Centauro » 07 Abr 2016, 20:17

Interesante lo de poder destruir por fin un submarino sumergido
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PA_Keko
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Ubicación: Vantaa Finlandia

Re: 4.13.1

#4 Mensaje por PA_Keko » 07 Abr 2016, 20:53

PA_Giuseppin escribió:¡Gracias Spartan! ¡Al ataqueeerl..!
+1 \m/
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Marines never die, They just go to the hell and regroup

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PA_Willy
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Re: 4.13.1

#5 Mensaje por PA_Willy » 07 Abr 2016, 20:54

Muevo esto a Anuncios. No es un MOD, es un parche oficial del desarrollador a través de Daidalos Team.
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PA_Spartan
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Re: 4.13.1

#6 Mensaje por PA_Spartan » 08 Abr 2016, 14:27

¡La que se ha montado en el foro del SAS con el tema del nuevo parche de TD y los cambios de nuevo en código ...!
saltan chispas :YMSICK:

http://www.sas1946.com/main/index.php/t ... n.html#new
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Winning is optional, but trying your best is not.

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