F-15C Strike Eagle

IL-2 3D and Mapping help only:
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Ice_Eagle
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F-15C Strike Eagle

Post by Ice_Eagle » Sun Mar 17, 2019 2:33 am

Hello all!
I'm doing a little side project here. And seem to have run into a problem. The front/back seem to be reversed. In 3D MAX when i view the front it says back, when I view the back it says front. Left/Right are correct. When I reposition CF_D0, CF_D0 disappears :roll: I can't seem to find a solution to the problem. Any help appreciated. Thanks.

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Dreamk
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Re: F-15C Strike Eagle

Post by Dreamk » Mon Mar 18, 2019 8:57 am

The orientation of the model in 3dmax/gmax must be done in a top view pan: the nose is oriented downwards while you see the upper side of the aircraft.
This will give you the correct views front-back-left-right, and more important the orientation of your meshes when you export the plane will be straightforward, without need to adjust the rotation of CF_D0 in the hier.him
CF_D0 disappears....but is it still present in the scene? select it by its name from the menu and apply the move function - this will allow you to locate it. If it is still present check wether you can still see it in wiremesh view. if so this would indicate a problem with the mesh. Try to use resetX on it and see what happens.
However from what I see on the pics you posted it seems that these meshes are very heavy in polygons and this may cause problems with the graphic display in max - not to speak of the problems after exporting in Il2. How may polys do you have for the whole model and for the CF-D0 mesh? you may need to cut the CF_D0 in various "lighter" meshes (nose, CF-D0, CFA_D0, CFB_D0,....))
good luck.
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Ice_Eagle
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Re: F-15C Strike Eagle

Post by Ice_Eagle » Mon Mar 18, 2019 7:11 pm

Dreamk wrote:
Mon Mar 18, 2019 8:57 am
The orientation of the model in 3dmax/gmax must be done in a top view pan: the nose is oriented downwards while you see the upper side of the aircraft.
This will give you the correct views front-back-left-right, and more important the orientation of your meshes when you export the plane will be straightforward, without need to adjust the rotation of CF_D0 in the hier.him
CF_D0 disappears....but is it still present in the scene? select it by its name from the menu and apply the move function - this will allow you to locate it. If it is still present check wether you can still see it in wiremesh view. if so this would indicate a problem with the mesh. Try to use resetX on it and see what happens.
However from what I see on the pics you posted it seems that these meshes are very heavy in polygons and this may cause problems with the graphic display in max - not to speak of the problems after exporting in Il2. How may polys do you have for the whole model and for the CF-D0 mesh? you may need to cut the CF_D0 in various "lighter" meshes (nose, CF-D0, CFA_D0, CFB_D0,....))
good luck.
Counts:
F-15 46855
F-14 66388

I oriented CF_D0 in 3D Max as you said, No longer CF_D0 disappears, but the orientation is still wrong.

[CF_D0]
Mesh CF_D0
Parent _ROOT_
Attaching 0 -1 0 1 0 0 0 0 1 -1 0 0 <--- orientation correct Pilot textures backwards/warped
//Attaching 0 1 0 -1 0 0 0 0 1 0 0 0 <-------- orientation incorrect Pilot backwards/warped

Pilot orientated as:

[Pilot1_D0]
Mesh Pilot1_D0
Parent CF_D0
Attaching 0.95 0 0 0 -0.95 0 0 0 0.95 -0.008682 4.27169 0.769986
CollisionObject xpilot1a
CollisionObject xpilot1b
CollisionObject xhead1
[Head1_D0]
Mesh Head1_D0
Parent Pilot1_D0
Attaching 0 -1.06732 -0.266116 0 0.266116 -1.06732 1.1 0 0 0 0.066795 0.648393

I appreciate your help.
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Dreamk
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Re: F-15C Strike Eagle

Post by Dreamk » Mon Mar 18, 2019 8:27 pm

I forgot to add - you must select all your meshes (including the CF_D0) then go to your right hand menu and select the Pivots submenu (the icon is a small rectangle above 3 squares linked to it and then select "affect pivot only" then "align to world" so their orientation becomes compatible.
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Ice_Eagle
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Re: F-15C Strike Eagle

Post by Ice_Eagle » Mon Mar 18, 2019 10:16 pm

Argh.. I aligned it.. still not co-operating. I sent you a private message.
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