Map revision required

All Maps > Downloads:
Post Reply
carsmaster
FM Modding Expert
Posts: 19
Joined: Fri Jul 28, 2017 6:54 pm

Map revision required

Post by carsmaster » Thu Mar 07, 2019 9:51 am

Hello everyone.

CMR-TEST_2048_ALPHA maps
This is a replacement for the standard Net1Summer maps.

I thought for a long time that I would find time and finalize my map for simple flights.
Unfortunately, there is no time.

I spread the map in the form in which I stopped working on it.
Anyone can modify the map as he wants.
The use of textures in other projects is permitted.
There is a wish for them to post the results of their work for general use.

Description:
1. The map uses more than 9pcs of textures of 2048-2048 pixels.

2. The map uses the texture of 4096-4096 (grass) for the noise of the earth-NoiseTL
located on the mods \ CMR-TEST_2048_ALPHA \ maps \ _Tex \ land \ summer \ NoiseTL.tga path

3. There are no facilities, buildings and buildings.

4. Require completion of the river bank. Requires shallow processing.

6. BumpH shadow files are present.

6. Present in the folder "NEW_grass_and_concrete_airfields" ground
airfields, as well as the texture of 4096 pixels of concrete airfields

7. My 2048 pixel high quality tree textures are present: mods \ CMR-TEST_2048_ALPHA \ maps \ _Tex \ Trees

5. Requires HD-4096 mod: https://www.sas1946.com/main/index.php/ ... 744.0.html,

but it’s better to use my DLL_2017 from here: https://www.sas1946.com/main/index.php/ ... 944.0.html



Image

Image

Image

Image

Image

Image

Image

Download: http://www.mediafire.com/file/ch1ssog4b ... 19.7z/file
User avatar
Ice_Eagle
FM Special Modder
Posts: 1244
Joined: Mon Jul 18, 2016 3:32 pm

Re: Map revision required

Post by Ice_Eagle » Thu Mar 07, 2019 9:57 pm

Many thanks carsmaster! The NoiseTL looks very good! Will report back with how it went.
Akrivós epeidí chásate to spíti sas den simaínei óti boreíte na ourísete stin avlí mou
Image
Image
User avatar
Ice_Eagle
FM Special Modder
Posts: 1244
Joined: Mon Jul 18, 2016 3:32 pm

Re: Map revision required

Post by Ice_Eagle » Sat Mar 09, 2019 8:57 pm

@carsmaster

I'm getting some strange artifacts with the concrete. Any ideas.

Image
Akrivós epeidí chásate to spíti sas den simaínei óti boreíte na ourísete stin avlí mou
Image
Image
carsmaster
FM Modding Expert
Posts: 19
Joined: Fri Jul 28, 2017 6:54 pm

Re: Map revision required

Post by carsmaster » Sat Mar 09, 2019 9:40 pm

Ice_Eagle wrote:
Sat Mar 09, 2019 8:57 pm
I'm getting some strange artifacts with the concrete. Any ideas.
I do not even know what to advise you.
Try this conf.ini. Backup yours first.
My video card NVIDIA GTX 780

http://www.mediafire.com/file/2xz2mssyv ... nf.7z/file
User avatar
Ice_Eagle
FM Special Modder
Posts: 1244
Joined: Mon Jul 18, 2016 3:32 pm

Re: Map revision required

Post by Ice_Eagle » Sat Mar 09, 2019 10:04 pm

carsmaster wrote:
Sat Mar 09, 2019 9:40 pm
Ice_Eagle wrote:
Sat Mar 09, 2019 8:57 pm
I'm getting some strange artifacts with the concrete. Any ideas.
I do not even know what to advise you.
Try this conf.ini. Backup yours first.
My video card NVIDIA GTX 780

http://www.mediafire.com/file/2xz2mssyv ... nf.7z/file
Perfect! Worked like a charm!
Akrivós epeidí chásate to spíti sas den simaínei óti boreíte na ourísete stin avlí mou
Image
Image
User avatar
Ice_Eagle
FM Special Modder
Posts: 1244
Joined: Mon Jul 18, 2016 3:32 pm

Re: Map revision required

Post by Ice_Eagle » Sun Mar 10, 2019 2:03 am

Just a FYI... TexFlags.VertexArrayExt=1 was my problem. Changed it to zero. Thanks again carsmaster!

Image
Akrivós epeidí chásate to spíti sas den simaínei óti boreíte na ourísete stin avlí mou
Image
Image
Post Reply

Return to “Maps”

Who is online

Users browsing this forum: No registered users and 0 guests