Maximum Graphics Rendering

IL-2 Modding help (not 3D modding):
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Ice_Eagle
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Posts: 1179
Joined: Mon Jul 18, 2016 3:32 pm

Maximum Graphics Rendering

Post by Ice_Eagle » Thu Feb 07, 2019 7:05 pm

Here's my conif.ini ( under [Render_OpenGL] for v4.12 & up using carsmaster HD .dll). Try it out (but back up your original).
TexMipFilter=2 instead of 3 you get the same quality but faster rendering IMO. All 2048/4096 skins still works.

Code: Select all

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=4
LandShading=3
LandDetails=2

CountryDetails=4
FogLow=2
FogHaze=4
PhotoRealistic=1
SmoothBorder=1
TessFactor=32

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
NOT-A-MOD
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dr strangelove
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Joined: Sun Dec 18, 2016 10:07 am

Re: Maximum Graphics Rendering

Post by dr strangelove » Fri Feb 08, 2019 1:30 pm

Hi Ice,
yes i am using the same setting & works well ! :)
If you are looking for an Online Dogfight Server with players...
AleXServer Dogfight Server IP = 217.78.176.50:21000 (by HL or Direct Connect)
IL2 map vids https://www.youtube.com/watch?v=P2Xzx6v ... ow6YmEnjDG
slipper
Site Admin/FM Team
Posts: 132
Joined: Fri Jun 10, 2016 10:19 pm

Re: Maximum Graphics Rendering

Post by slipper » Fri Feb 08, 2019 7:24 pm

ATI or Radeon cards gents?
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Ice_Eagle
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Joined: Mon Jul 18, 2016 3:32 pm

Re: Maximum Graphics Rendering

Post by Ice_Eagle » Fri Feb 08, 2019 8:28 pm

slipper wrote:
Fri Feb 08, 2019 7:24 pm
ATI or Radeon cards gents?
This is for Nvidia. For ATI cards change these lines from:

TexFlags.TexEnvCombine4NV=1

TexFlags.DepthClampNV=1

TexFlags.TextureShaderNV=1

to:

TexFlags.TexEnvCombine4NV=0

TexFlags.DepthClampNV=0

TexFlags.TextureShaderNV=0
NOT-A-MOD
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slipper
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Posts: 132
Joined: Fri Jun 10, 2016 10:19 pm

Re: Maximum Graphics Rendering

Post by slipper » Sat Feb 09, 2019 12:10 am

Cheers Ice will give them a try
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