Tiger33 Flyby Sounds - Preventing Flyby Sounds?

IL-2 Modding help (not 3D modding):
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IL-2 Modding help (not 3D and mapping help).
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Tyger
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Re: Tiger33 Flyby Sounds - Preventing Flyby Sounds?

Post by Tyger » Tue Feb 26, 2019 12:50 pm

Thanks Doc - will keep you posted :)
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Ice_Eagle
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Re: Tiger33 Flyby Sounds - Preventing Flyby Sounds?

Post by Ice_Eagle » Wed Feb 27, 2019 11:34 pm

Hey Tyger.. also in your conf.ini try this:

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[HookViewFly Config]
timeFirstStep=2.8
deltaZ=10.0
Akrivós epeidí chásate to spíti sas den simaínei óti boreíte na ourísete stin avlí mou
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Tyger
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Re: Tiger33 Flyby Sounds - Preventing Flyby Sounds?

Post by Tyger » Thu Feb 28, 2019 5:10 am

Thanks Ice - will do :)

Edit - no joy I'm afraid ... but there is news! ;)
I am strongly in favour of common sense, common honesty, and common decency, this makes me forever ineligible for public office.

Wolves care nothing for the opinions of sheep - be a Wolf in life.


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Tyger
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Re: Tiger33 Flyby Sounds - Preventing Flyby Sounds?

Post by Tyger » Thu Feb 28, 2019 9:14 am

Good news guys - we've had a bit of a breakthrough - Ghost, the coder whose been looking into the problem has managed to track down & decipher the relevant file(s) & lines of code to now enable the ability to add additional flyby sounds to Tiger33's flyby pack - we use UV2 so not sure on how different UV3 is or if it would matter.

He's still testing a few things + putting together some notes & is happy to post the info if anybody's interested so no worries.

Time for me to start extracting audio from helicopter vids & swap out the guitar test sounds to something a little more helicoptery ;)
I am strongly in favour of common sense, common honesty, and common decency, this makes me forever ineligible for public office.

Wolves care nothing for the opinions of sheep - be a Wolf in life.


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Mick
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Re: Tiger33 Flyby Sounds - Preventing Flyby Sounds?

Post by Mick » Thu Feb 28, 2019 10:54 am

... I can assure you that UV2 is different from UV3 that comes with more features ... ;)

If I try to use UV2 in my game I get a crash, because of the different buttons that is needed for UV2 ... ;)
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