Less then 1 fps per min

IL-2 Modding help (not 3D modding):
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IL-2 Modding help (not 3D and mapping help).
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Ice_Eagle
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Posts: 1455
Joined: Mon Jul 18, 2016 3:32 pm

Less then 1 fps per min

Post by Ice_Eagle » Mon Jan 28, 2019 10:26 am

So when I load the plane, worse then a slideshow. Any ideas? Thank you.

Code: Select all

java.lang.NullPointerException
	at com.maddox.il2.objects.air.A_6.pullUP(A_6.java:3342)
	at com.maddox.il2.objects.air.A_6.update(A_6.java:2477)
	at com.maddox.il2.objects.air.A_6fuelReceiver.update(A_6fuelReceiver.java:35)
	at com.maddox.il2.objects.air.A_6Eswip.update(A_6Eswip.java:223)
	at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
	at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
	at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
	at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
	at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
	at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
	at com.maddox.il2.engine.InterpolateAdapter._forceInterpolate(InterpolateAdapter.java:124)
	at com.maddox.il2.engine.InterpolateAdapter.forceInterpolate(InterpolateAdapter.java:106)
	at com.maddox.il2.engine.InterpolateRef.invokeRef(InterpolateRef.java:22)
	at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:205)
	at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
	at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
	at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
	at com.maddox.rts.Message._send(Message.java:1217)
	at com.maddox.rts.Message.sendToObject(Message.java:1191)
	at com.maddox.rts.Message.sendTo(Message.java:1134)
	at com.maddox.rts.Message.trySend(Message.java:1115)
	at com.maddox.rts.Time.loopMessages(Time.java:252)
	at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
	at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
	at com.maddox.il2.game.Main.exec(Main.java:422)
	at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
	
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slipper
Site Admin/FM Team
Posts: 199
Joined: Fri Jun 10, 2016 10:19 pm

Re: Less then 1 fps per min

Post by slipper » Mon Jan 28, 2019 1:12 pm

Ice

The only thing i can suggest is that a lot of the modern Jets are so dependent on other mods to run mate, do you have them all? Modern stuff is not really my bag, but if you look at on the posts at SAS they need a set of common utilities to run mate.

regards

slipper
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Ice_Eagle
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Posts: 1455
Joined: Mon Jul 18, 2016 3:32 pm

Re: Less then 1 fps per min

Post by Ice_Eagle » Mon Jan 28, 2019 9:40 pm

Yeah.. I got all the prerequisites. JET ERA / COMMON UTILS / WEAPONS PACK VER. 1.3 / SAS Engine MOD 2.7.1 western Full-pack / WESTERN WEAPONS PACK+Jet Pit Common Material & US MARINE AVIATION PACK.
Personally I think its the cockpit common material that's the culprit. It's missing something.. probably another prerequisite. I'd ask Vega but ya know lol.
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Ice_Eagle
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Joined: Mon Jul 18, 2016 3:32 pm

Re: Less then 1 fps per min

Post by Ice_Eagle » Tue Jan 29, 2019 1:09 am

Solved. Missing cockpit elements needed from F4. Got what I needed now all's good. Thanks FOR THE PUSH IN THE RIGHT DIRECTION slipper.
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